Director’s Cut: VR
Unity3d, C#, Git, SteamVR
Unity Developer, Game Designer
This is a game I made with my friend Olivia Apperson-Ivanov during the COMO Game Jam which lasted 48 hours. Director’s Cut: VR is a short, wave-shooter for the HTC Vive where you play as an actor fighting of waves of “zombies” in a low budget film.
Notable Features Implemented
I created the script that handles the core shooting mechanics and gun animations. It’s a simple raycast system that ends up being a great intro experience for people who have never used VR before.
You can see the controller code here.