Software Engineer
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Director's Cut: VR

 

Director’s Cut: VR

 

Technologies Used

Unity3d, C#, Git, SteamVR

Role

Unity Developer, Game Designer

Project Description

This is a game I made with my friend Olivia Apperson-Ivanov during the COMO Game Jam which lasted 48 hours. Director’s Cut: VR is a short, wave-shooter for the HTC Vive where you play as an actor fighting of waves of “zombies” in a low budget film.

Website/Download

https://oliviaapperson.itch.io/directors-cut-vr

Code

https://github.com/WesleyThompson/Directors-Cut-VR

Notable Features Implemented


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Gun Mechanics

I created the script that handles the core shooting mechanics and gun animations. It’s a simple raycast system that ends up being a great intro experience for people who have never used VR before.

You can see the controller code here.

Media